📱 Touch controls
left thumbanywhere on the left half is your move stick — pull it down to crouch, drop through thin ledges or fast-fall
FIREthe move stick aims — in 8 directions: push it up or diagonally to shoot that way (down in the air shoots down). Auto-shoot is on: you fire on your own whenever an enemy is in your line of fire (FIRE glows gold), so your right thumb stays free for JUMP and DASH. Hold FIRE to shoot anyway (crates, canisters), drag it to aim exactly — any free spot on the right half works as a second FIRE
one thumbroll your thumb from FIRE onto JUMP or DASH without lifting it — it keeps firing · press the gap between FIRE and JUMP to do both
JUMPhold for full height · press again in the air to double jump · jump into a wall to wall-jump
DASHdashes where the stick points — jump out of a dash for a long dash-jump
abilityyour strain's power (pick yours in the Locker) — the ring shows its cooldown
⚡ OVERDRIVEglows when it is charged: tap it to unleash your ultimate
⇄ swapswitch between your two weapons · standing on a gun: trade for it
⏸ · 😀top left: menu & settings · emotes (🏆 = scoreboard in the arena) · Settings → Arrange buttons moves any button where your thumbs want it
AD move · W/Space jump — hold for full height, tap for a hop, press again in the air to double jump (it re-steers you)
S crouch behind cover (smaller target, steadier aim) · S+jump drop through thin ledges · hold S in the air to fast-fall
Shift/RMB dash — jump out of a dash for a long dash-jump · push into a wall and jump to wall-jump · green pads launch you
E strain ability (pick yours in the Locker) · mouse aims · LMB shoots
Two weapons: Q or the mouse wheel swaps. Guns keep their slot when they run dry — walk over 📦 ammo crates to refill them (or over another crate of the same gun). A new gun fills a free hand or replaces a dry one; carrying two loaded weapons already, press Q while standing on it to trade the one in your hands.
Hit zones: headshots deal 1.5× (the railgun 1.75×), legs 0.8×. Bosses have a glowing weak spot up top. Your shots are judged against what your screen showed, so aim where you see them.
F/R OVERDRIVE: your strain's ultimate. The meter fills from damage you deal and take (faster when you're behind) and carries over between rounds. Every one is loud and counterable — watch the killfeed.
Kill streaks carry over between rounds until you die: On A High (3), Rampage (5), Higher Power (8). Ending someone's streak is a Buzzkill.
Crates drop weapons in four rarities (Common → Legendary), medkits and armor. Cover breaks — so does everyone.
1–4 emotes · Tab scoreboard · Esc menu
🎮 Controllers (USB or Bluetooth): left stick moves, right stick aims, RT shoots, A/LB jump, B/LT dash, X/RB strain, Y swap weapon (on a gun on the floor: trade for it), click a stick (R3/L3) for OVERDRIVE. Menus: D-pad + A/B.
🛋️ Two players, one screen: press START on a second controller (keyboard + one controller: hold START on it). Player 2 joins your room — co-op campaign together, or fight each other in the arena. Hold VIEW to drop out.
Rounds are last-one-standing. Fall off the map and you are gone. After 50 s the comedown drains everybody. First to 4 round wins takes the match.
Every match pays XP, weapon mastery, rank rating and challenge progress. Medals pay extra.
Co-op campaign: fight through five story chapters together (or with an AI buddy). Laser gates lock you into fights; stand next to a downed teammate to revive them; if everyone goes down you restart at the last checkpoint. Watch the floor — red rings mean something is about to land there.
Between chapters: everyone drafts one upgrade for the rest of the run and can spend skill points in the permanent co-op skill tree (Grower · Dealer · Headspace). Points come from campaign achievements and levels.